Culture buildings and builders hut do not need roads.Roads generally offer very little so plan your town to minimize the number of roads. The best culture buildings should be closer to main hall for example. People visiting your town start at the town hall, try to place the buildings you want them to boost close to the town hall so they are easier to find and faster to help. Humans tend to need 2-3 more factories for crafted and magical goods until superior level, Elves magical good factories are larger than Humans initially so they produce more. Upgrade old cultural buildings for new ones, check that the culture per square is higher for the building you plan to placeĮlves tend to need 1-2 more factories for basic goods until superior level, Human basic good factories are larger than Elves so they produce more.Monitor your coins, supplies and goods, if they are not increasing a little each day then upgrade buildings or add temporary buildings.Magical good factories (usually 2-3 factories.Crafted good factories (usually 2-3 factories).Basic good factories (usually 4-5 factories).Information below is based on building boosted good factories only (see boosted verse non-boosted). Ideally 40 squares of factories for each type of basic, crafted and magical good is the aim. The goods produced by square for each factory is very similar regardless of type and race and practically identical at level 15 and 19. Goods manufactories vary by race and good so a guide based on factory numbers can differ from the guide to what you need.This varies a lot as you upgrade buildings sizes Your gold and population needs will determine the number you need ultimately. Residences start with 10 and work up to 20.3 armories you can vary this up or down to suit you, if you do more you will likely need an extra workshop.If playing mostly every 9 hours go for 8 workshops The slight variations between the 2 races and different manufactory buildings all add to the uniqueness of each towns design.Īs a general guide a basic town layout would be: The frequency of play and purchasing of diamonds for specialty buildings all impact a town and what is needed making each town unique. This guide is generic for both races unless specified otherwise.Įveryone has to work out how to build their town. Upon starting a city you will have selected one of 2 races Humans or Elves. This guide is designed to take you through various aspects of the game and apply the raw information about buildings, troops and other game components into a successful and thriving city that matches your own unique approach and style. You will find lots of valuable information in the Elvenar wiki.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |